![]() The ultimate ability of the Vorastra is The Maw, available at level 6, this powerful targeted ability allows the Titan to literally consume entire fleets of cruisers and frigates. ![]() You can also place phase stabilizers in gravity wells which are already fully saturated with other tactical structures. It may also be noted that you can place an infinite amount of phase stabilizers in a single gravity well if you use this ability. Before Rebellion and for Vasari Rebels, you needed a Level 6 Antorak Marauder. More importantly, it allows you to use the Kostura cannon deep inside the enemies empire and offering you a secure way back. It can be used to allow reinforcements to jump in from distant planets within the same star system, and, with the proper research, allows Dark Fleet ships to be called in wherever they are needed, even deep in enemy territory. This ability, though it has a long cooldown, is quite useful. The Vorastra's third ability is Deploy Phase Stabilizer, which does exactly what you would expect. This is a fairly straightforward ability, which augments the effectiveness of the Vorastra's Micro Phase Jump, allowing it to jump into an enemy fleet and return some of the damage it takes, as well as reducing it and augmenting its already impressive firepower. The Vorastra's second ability is Desperation, a short duration ability that grants splash damage when the Titan is damaged, as well as providing a stacking buff to weapon damage and incoming damage reduction. This ability is quite useful against long-range opponents, such as the Ragnarov Titan, negating their advantage. This ability also has a fairly short cooldown (only 30 seconds at max upgrade level), allowing it to be used to quickly react to changing battle conditions. It can be used to quickly retreat the Titan from a losing battle, cross a gravity well quickly to allow it to phase jump to besieged systems, close with a retreating enemy, bypass planetary defenses, or allow the Titan to move into optimal firing position instantaneously, which offsets the normal weakness Titans have, being very sluggish. In the hands of a skilled player however, the uses of this ability are limited only by the bounds of the gravity well. It is not a good idea to have this ability on autocast, as the AI will usually just use it to move whenever it is available, which is a tremendous waste of antimatter and the potential of this ability. ![]() Even at low levels, this ability is very powerful, and when upgraded will allow it to instantaneously cross all but the largest gravity wells. The first of, and arguably the most powerful of the Vorastra's abilities is Micro Phase Jump, which allows it to instantaneously transport itself to another location within the gravity well it is currently in (within a certain range, dependent on upgrades). These are far from being its only strengths however, as it also has powerful abilities. Bristling with weapons, it can outgun almost any other ship in a one on one fight, as well as having very powerful shields and hull. It should be noted that in a one-on-one Titan fight, the Vorastra is capable of focusing virtually all its weapons on one foe, making it exceptionally lethal in those circumstances.Īs the flagship of the Vasari Loyalists, it is the embodiment of their swift, brutal domination philosophy. This output is almost entirely forward facing, however, so like the Ragnarov, care should be taken to avoid being flanked by nimble foes. It can also genuinely take on enemy planets all on its own, thanks to its ability to summon Dark Fleet ships and its incredible damage output. The Vorastra can function as a mobile capital world, rendering the player "safe" from long-range nuclear weapons. The Vorastra Titan is the Vasari Loyalist's Titan added in the Rebellion stand-alone expansion.
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